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Concept - Spirit Blossom Varus

Concept for Akana-style Spirit Blossom Varus, including FX and references. Emphasis on balancing Varus's distinct shapes (bow, spiky hair, and scarf) with spirit blossom elements, maintaining resemblance to but also distinction from skins of the same line.

Final Render with in-game view.

Final Render with in-game view.

Early sketches and exploration. Focused on maintaining Varus's shape language w/ large bow and hanging element (scarf/ponytail). I chose A with some modifications.

Early sketches and exploration. Focused on maintaining Varus's shape language w/ large bow and hanging element (scarf/ponytail). I chose A with some modifications.

Focused iterations around sketch A.

Focused iterations around sketch A.

Final Sketch I refined into the finished concept.

Final Sketch I refined into the finished concept.

Various references for armor and clothing.

Various references for armor and clothing.

VFX for Varus's Q, Piercing Arrow, with bow expansion during charge time.

VFX for Varus's Q, Piercing Arrow, with bow expansion during charge time.

VFX for Varus's E, Hail of Arrows (but butterflies instead of arrows). Blue flows from the center outward as butterflies land.

VFX for Varus's E, Hail of Arrows (but butterflies instead of arrows). Blue flows from the center outward as butterflies land.

VFX for Varus's Ult, Chain of Corruption.  Similar dramatic + bright particles in keeping with skin theme.

VFX for Varus's Ult, Chain of Corruption. Similar dramatic + bright particles in keeping with skin theme.